Yesterday, we uploaded the first build of our Early Access game to Steam and are now waiting for its approval. If everthing is ok with it, it will be available on September 1st.
In the meantime, we had a quick backlog refinement and can present you the following list of topics we are now working on. As you may notice, they all concern the basic gameplay.
- mark airplanes that have gone off course to their destination airports
- mark airplanes that are on collision course (or in a short distance) to other airplanes
- notify player when two planes collide
- notify player when an airplane is lost (went off screen)
- notify player when an airplane reached its destination airport
- on the first level, provide some short briefing on how to control the airplanes
It can be expected that these changes will be available in the first update (approximately in the end of September 2022).
We also created a short trailer of ATCo2, because we needed one in preparation of the store page on Steam (we will announce here as soon as the store page is online). So, here is the first trailer:
As all our games will be published as early access, we appreciate all suggestions for improvements and are looking forward for any feedback.
Watch out for any new announcements!